AI Insights · Timothy · June 2024
Top 5 High Fantasy Games on iOS in Belgium for Q2 2024
Discover the performance of the top 5 high fantasy games on iOS in Belgium during Q2 2024, analyzing their downloads, revenue, and active users.
In the second quarter of 2024, the high fantasy games on the iOS platform in Belgium showcased varying trends in downloads, revenue, and weekly active users. The data, provided by Sensor Tower, offers a detailed look into the performance of the top five games in this category.
Squad Busters by Supercell, released at the end of May, saw a strong start with 51.7K downloads in its first week. However, downloads soon declined to around 5.4K by the last week of June. Revenue followed a similar trend, peaking at approximately $57.6K in its debut week and gradually decreasing to $21K. Active users also saw a decline from 44K to 14.7K over the same period.
Solo Leveling:Arise from Netmarble Corporation exhibited a downward trend in downloads, starting with 15.5K in early May and dropping to 714 by the end of June. Revenue decreased from $21.2K to $4.6K over the quarter. Despite the decline in downloads and revenue, weekly active users remained relatively stable, ranging between 10K and 15K.
Epic War:Make You Stronger experienced moderate activity throughout the quarter. Downloads were minimal, with the highest being 143 in mid-June. Revenue showed fluctuations but remained modest, peaking at $4.8K in the first week of May and ending at $906 in the last week of June. Active users remained steady, hovering around 12K.
Clash Royale, another title from Supercell, maintained a consistent performance. Downloads were stable, averaging around 1.2K per week. Revenue varied, peaking at $38.2K in early May and concluding at $11.6K in late June. Active users showed resilience, maintaining figures between 90K and 110K throughout the quarter.
Clash of Clans also by Supercell, demonstrated robust metrics. Downloads remained steady, averaging around 1K weekly. Revenue peaked at $52.7K in early April and saw a decrease to $15.8K by the end of June. Active users were consistently high, ranging from 85K to 111K.
For more detailed insights and data, visit Sensor Tower.